happyfudge on DeviantArthttps://www.deviantart.com/happyfudge/art/Feisty-Flying-Fox-346612957happyfudge

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Feisty Flying Fox

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Published:
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Description

I was kinda doodling and things got out of hand

Character belongs to *Hooski
Huski is like the best FC ever okay
Image size
650x900px 77.07 KB
© 2013 - 2024 happyfudge
Comments7
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FlameEliwood's avatar
:star::star::star-half::star-empty::star-empty: Overall
:star::star::star::star-half::star-empty: Vision
:star::star::star-half::star-empty::star-empty: Originality
:star::star::star::star-empty::star-empty: Technique
:star::star::star-empty::star-empty::star-empty: Impact

Ah yes, a good grand old picture of Huski! All pretty good, it's all there, the wings, the tail, all of it! And upon first glance I have to say that I was drawn in. This could be because of the purple coloring you gave it all over, while retaining their original colors. I don't know if you planned this or not, but it looked great! The line work is also great! As I'm sure you've heard from other critiques, I'm just a huge sucker for thick line density changing line works, and this one is no exception. However I only like them if they look good, and this my friend, looks good! The shading is also pretty good to, although at some points the shading makes no sense (see her main skirt/dress thing where there is a grey-purple shadow, but then there's no shadow on her blue cloth) however things such as this can be fixed.

While some of your shading is pretty good, like I mentioned before, it also doesn't make sense at parts. For example while is her dress casting such a shadow on her tail? It looks really odd, and makers her appear to be really flat, as if she were a piece of paper, and that just looks odd. The shading and highlights look incredibly sporadic at sometimes, and just really out of place. Like aren't her bangs casting any sort of shadow on her head? Well there is, but it's really tiny and not positioned correctly, making her look, as I state again, flat. That's one of the major problems I've noticed when it comes to your shading, I don't think that you're thinking TRULY in three dimensions. You're thinking of the shading as if is how it appears to be. Flat. And if you're not thinking of it like that 100%, I could almost swear it seems to be that way for most of it. Again, these are some minor problems that I think you can work on and make it look great! All you have to do is think three-dimensional. Think Three-Dimensional. Moving on, I want to talk about the only other, sorry to say, glaring problem in this picture.

Before I even go on, first of all I want to point out that your anatomy is by no means terrible, however I think there are more than enough flaws that I think I really need to tell you about. First thing that that really stood out to me was the glaring inconsistencies with the width of the arms, or just even the shape of them. The arm that's bent, for example, is SIGNIFICANTLY thinner than the arm that's just going straight down. And while I mention it, the elbow should be at about half the distance between the point of shoulder to wrist, which in this picture, clearly is not. However if we were to pretend that it were, her arm, the thinner one, would be longer than her arm that appears to be just straight-out with nothing hindering its full length. While mentioning this I did mention how much I like changing line work thickness, but while talking about it, why are the lines thicker on the arm further away? Shouldn't it be the other way around? The arm closer to us should have a thicker line work. This is what gives us a better perception of the image as more three-dimensional instead of flat.

Now to also go a little more in depth with your anatomy, why does everything look so.. droopy and inconsistent? Her muzzle clearly is going to a more down left direction, and yet her other eye is currently taller than her eye closer to us? And if the eyes are angled, why aren't the pupils angled? If it were a normal human eye, which is perfectly round, this wouldn't be a problem. But seeing as Sonic characters have oval eyes, this is important. Her forehead is a little flat and it curves in a weird way despite how her muzzle is going. Also with the way the top of her body looks, the "very top" looks like a giant thick neck. It just looks strange. I mean outside of a few minor things, this picture is great! If you fixed a lot of the fore-mentioned things, this (or future pics) could come out looking fantastic! I wish you luck for any future picture you plan to draw. As a recap, here is a pros-cons list I will pile up for you.

+ Coloring
+ Line work
+ Shading

- Anatomy
- Certain bits of shading
- Looks Flat
- Inconsistent

I hope you well on future art!